AI Insights · Timothy · July 2022
Top 5 Season Pass Games on iOS in Turkey Q2 2022
In Q2 2022, the top 5 Season Pass Games on iOS in Turkey showed varied performance trends in terms of downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the specifics.
In the second quarter of 2022, the top 5 Season Pass Games on iOS in Turkey displayed diverse performance trends across weekly downloads, revenue, and active users, according to Sensor Tower data.
PUBG MOBILE saw its weekly revenue fluctuate, peaking at approximately $109K in mid-April and experiencing a low of around $63K by the end of May. Weekly downloads showed a downward trend initially, hitting a low of 16.2K in early May, but then rebounded to around 23K by the end of June. Active users remained relatively stable, starting at 1.04M and closing the quarter at 1.08M.
Candy Crush Saga generated consistent weekly revenue, with a high of about $43K in mid-April and maintaining around $33K to $36K towards the end of the quarter. Downloads showed a slight decline from 14.4K at the beginning to about 12.8K by the end of June. Active users remained steady, fluctuating between 171K and 195K throughout the quarter.
Clash of Clans experienced a varied revenue pattern, with a notable peak at around $43K in early May and another rise to approximately $33K in late June. Downloads started at 9.5K, dipped to a low of 4.3K in mid-May, and then recovered to about 9.9K by the end of June. Active users showed a stable trend, hovering between 487K and 568K.
Mobile Legends: Bang Bang recorded a peak revenue of about $47K in late April, with subsequent fluctuations, ending at around $31K by late June. Downloads initially rose from 6.5K to 8.4K in early May, followed by a gradual decline to approximately 6K by the end of June. Active users increased steadily from 69K to 98K over the quarter.
Rise of Kingdoms showed a significant increase in weekly revenue, starting at around $11.8K and peaking at approximately $32.9K in mid-June. Downloads were highest in early April at 3K, then dropped to about 1.5K by the end of June. Active users saw a gradual decline from around 11.5K to 12.3K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.